
You can see this in the happiness screenshots.The Civilization series has never handled difficulty well. As the deity player it cost 25 culture to get the first policy. This doesn't really prove much beyond the fact it either uses the lowest difficulty bonus or uses the individual bonuses.Īs a settler player it cost 10 culture to get the first policy. As a deity player I did not notice a particular increase in ruin rewards. deity starts.Īs a settler difficulty player I was able to find settlers in ruins, and get a lot more upgrades quickly. In the deity game alone, Egypt managed two cities and multiple warriors. While playing the multiplayer Japan managed one city by turn ~14. This is a game with just me playing on deity difficulty. Playing on settler with another human on deity results in computer's using settler starts: I'm playing on settler difficulty here with a deity difficulty human in the game: I'm playing on deity difficulty here with a settler difficulty human in the game: Interestingly, it looks like it uses the lowest player's difficulty for barbarian fights: I have a happiness of 15 on settler difficulty with cartec's playing on deity. Cartecs has a happiness of 15 on Settler. I have a starting happiness of 6 after my first city on deity.

Onto the proof, first the two testing parameters: I probably won't be able to test this due to the length of Civilization games.
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