


He also unlocks the Extenders ability, which reduces the food costs of healing heroes.

There Was A Doorknob: She uses doors, but she loves kicking them down.Reassigned to Antarctica: By a higher-up who was tired of paying for the damage she inflicted.She gets a second accessory slot instead. Whilst this is the source of her massive base defense and high natural health, it also means she can't use any armor items found throughout the Dungeon like most of the other heroes. Powered Armor: She starts with a hulking red powersuit.Also, the skill Engage Turtle Mode (reduces speed, vastly improves defense) firmly puts her into this trope. Mighty Glacier: Elise boasts respectable defense, health and damage, but is one of the slowest characters in the game.Not that she was squeaky-clean to begin with. FaceHeel Turn: When Rakya tells her the details behind her reassignment, she's consumed by vengeance.Her boss is too tired of dealing with her collateral damage while on the job. Revealed to be the reason that she's in prison. Destructive Savior: Ties in with her ability Shapnelizer, which deals heavy damage to all enemies in the room, but also hits all allies as well as Modules inside.Blood Knight: Definitely in it for the thrills.Reasoning that the crime of "Breaking and Entering" should be a two-way street, she earned her nickname due to her fondness for storming criminal hideouts with heavy duty weaponry. Elise "Boom-Boom" Ness is a lawperson who walks the ragged edge between justice and vigilantism.
